Before Player starts a Dialog:Play speech I have to freeze him (Engine:Manager system Player disable) then after the speech I have re enable the Player with another Engine Manager system otherwise the dialog fluctuates on screen .
Isn't there an easier way?
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Comments
Depending on your movement method, ensuring that the ActionList that runs the speech has its When running field set to Pause Gameplay should be enough. However, you can also use the Character: Move along path Action to stop them from moving.