NullReferenceException: Object reference not set to an instance of an object
AC.RuntimeInventory.Replace (Int32 _addID, Int32 _removeID, Int32 addAmount) (at Assets/AdventureCreator/Scripts/Inventory/RuntimeInventory.cs:269)
AC.ActionInventorySet.Run () (at Assets/AdventureCreator/Scripts/Actions/ActionInventorySet.cs:90)
AC.ActionList+<RunAction>c__Iterator2.MoveNext () (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:318)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:284)
AC.ActionList:ProcessActionEnd(ActionEnd, Int32, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:461)
AC.ActionList:EndAction(Action) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:387)
AC.<RunAction>c__Iterator2:MoveNext() (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:356)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:284)
AC.ActionList:ProcessActionEnd(ActionEnd, Int32, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:461)
AC.ActionList:EndAction(Action) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:387)
AC.<RunAction>c__Iterator2:MoveNext() (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:356)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:284)
AC.ActionList:ProcessActionEnd(ActionEnd, Int32, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:461)
AC.ActionList:EndAction(Action) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:387)
AC.<RunAction>c__Iterator2:MoveNext() (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:356)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:284)
AC.RuntimeActionList:BeginActionList(Int32, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/RuntimeActionList.cs:106)
AC.ActionList:Interact(Int32, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:163)
AC.RuntimeActionList:DownloadActions(ActionListAsset, Conversation, Int32, Boolean, Boolean, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/RuntimeActionList.cs:95)
AC.AdvGame:RunActionListAsset(ActionListAsset, Conversation, Int32, Boolean, Boolean) (at Assets/AdventureCreator/Scripts/Static/AdvGame.cs:246)
AC.AdvGame:RunActionListAsset(ActionListAsset, Int32, Int32) (at Assets/AdventureCreator/Scripts/Static/AdvGame.cs:178)
AC.RuntimeInventory:Use(InvItem) (at Assets/AdventureCreator/Scripts/Inventory/RuntimeInventory.cs:798)
AC.MenuInventoryBox:HandleDefaultClick(MouseState, Int32, AC_InteractionMethod) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuInventoryBox.cs:539)
AC.RuntimeInventory:ProcessInventoryBoxClick(Menu, MenuInventoryBox, Int32, MouseState) (at Assets/AdventureCreator/Scripts/Inventory/RuntimeInventory.cs:1549)
AC.MenuInventoryBox:ProcessClick(Menu, Int32, MouseState) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuInventoryBox.cs:993)
AC.PlayerMenus:CheckClick(Menu, MenuElement, Int32, MouseState) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:1535)
AC.PlayerMenus:CheckClicks(Menu) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:1276)
AC.PlayerMenus:UpdateAllMenus() (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:1449)
AC.StateHandler:Update() (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:307)
p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica}
Comments
Are you sure you're running the "Remove" method? The error suggests "Replace" is being run instead.
EDIT: Never mind, bug recreated - expect a fix in the next release.