Hi,
combining inventory items results in a new item in many adventures. Currently this requires adding one new item to the inventory and removing two other ones.
My proposal is to add a new Inventory:Combine action which does all that, hide two objects (which were combined, knowledge should actually be there in the engine since the user just dragged these, if not select them in two dropdowns) and add a new one (dropdown).
Cheers, Robert
Comments
1) Create a new ActionList asset and name it "Combine items"
2) Check Use parameters and give it three Inventory item parameters: "Item to remove 1", "Item to remove 2", "Item to remove 3"
3) Create the 3 actions (two Remove Inventory, one Add Inventory), assigning the parameters appropriately.
4) Now whenever you want to combine items, just call this asset with the Engine: Run ActionList Action, and assign which items are passes to it.
I think this is a case where it would perfectly make sense to implement the suggested feature. Just my 2ct though ...
Thanks for the great engine, Chris, and for the time and energy you keep investing into further improvements and support!
Cheers,
orrence.