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Multiple "Unhandled Inventory Item" lines?

So I'm well aware about the "Unhandled Inventory" functions, and how they can be used on hotspots that don't have an inventory interaction assigned to them. However, having my character only say one thing over and over for unhandled inventory events might come off as a bit repetitive imo. So I was wondering if there was a way to have my character randomly choose between a number of MULTIPLE "Unhandled Inventory" lines, so that if the player uses the wrong item on the wrong hotspot, the player character isn't just saying the same thing over and over.

Comments

  • A single ActionList can still output multiple lines.  Just start it with the Variable: Check random number Action, and have each output link to a new speech line.
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