Hej everyone,
I'm kind of puzzled here, not really knowing what I am missing. As stated in the title, I have a 3D Adventure, Point-And-Click Interface. I imported my room geometry and a navMesh (set to Mesh Collider Pathfinding, assigned as default navMesh), imported my character, created the prefab and assigned him as well.
Now, when I start my game, and I click anywhere on the navMesh, the character turns accordingly to the click, but never moves a single bit.
Somewhere must be something I'm missing, but really don't know where. Perhaps someone has had the same or similar issues and can help out.
Thanks in advance,
Cat
Comments
We'll have to do some testing to determine the problem - right now, it's not clear if this is an issue with your Player, or with the scene. Therefore, here's a couple of things you can try, in order to pinpoint the cause:
I'll be signing off for the New Year until Monday, so here's a couple of other things to test in the meantime: