Hey everyone,
Maybe a ridiculous question, I'm not sure - I have to use 2D Collision Cubes in my game rather than a mesh, but should I be taking really extensive steps to make sure that I'm using as few as possible? Like, is it going to be a big deal on any platform (including mobile) if I'm using more cubes than I need? Like 12 instead of 6?
Or are they a laughably tiny use of resources basically regardless?
Just want to know if I can leave some of these scenes as a dog's breakfast, boundary-wise, or if there really are good reasons to get 'em tight.
Thanks!
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