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Collision Cube 2D - Performance Implications?

Hey everyone,

Maybe a ridiculous question, I'm not sure - I have to use 2D Collision Cubes in my game rather than a mesh, but should I be taking really extensive steps to make sure that I'm using as few as possible? Like, is it going to be a big deal on any platform (including mobile) if I'm using more cubes than I need? Like 12 instead of 6? 

Or are they a laughably tiny use of resources basically regardless?

Just want to know if I can leave some of these scenes as a dog's breakfast, boundary-wise, or if there really are good reasons to get 'em tight.

Thanks!

Comments

  • 2D Collision Cubes are just BoxCollider2D components with a script to control them - I expect they're the most lightweight colliders Unity provides.
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