My game uses direct control with keyboard or controller but no mouse. When you walk by a character there is generally a hotspot that says "talk." In between the moment you select a dialog option and the moment a character starts talking, the "talk" hotspot briefly flashes.
Here is an example (provided by one of my users)
This must have been one of those things I just got used to looking at until someone else brought it up to me. Now I can't unsee it and be annoyed by it haha. Is there an easy solution to this that doesn't involve going through the full game and manually disabling / enabling hotspots when starting convos?
Comments
There's a couple of things you can do to help locate the source of this:
You may be able to tweak the When running property (and possibly Unfreeze 'pause' menus?) in the ActionList's Inspector to get around this issue.