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Direct Control - Run not working
BillyForce
December 2016
in
Technical Q&A
Hi,
i have setup a direct control player but he never change into the run state. If i run Debug.Log (AC.KickStarter.player.isRunning); it is always false. What can it be?
Comments
ChrisIceBox
December 2016
Have you mapped a "Run" button/axis or "ToggleRun" button to Unity's Input Manager?
BillyForce
December 2016
edited December 2016
Great working now! My fault XD Thank you very much!
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