Heya!
This is only a small question and not really a problem.
I use IK Head Movement, to make my characters look at things and Objects. During a Dialog I'd like the NPC to look into the players face, however, when I use the "Character: Face object" Action (with "Face Player?" checked) the NPC seems to look at the feet.
I wasn't able to figure out at which point the character is looking, but I thought it would be interesting. Mainly because I could punch in a small offset to make them look at the players Head, Hand, Legs if needed.
(Might be worth a request?)
Currently my workaround is, that the player Prefab will get an Empty, that is moved to the right position, so the NPC will look at the correct point.
Comments
:-S
That probably varies from character to character, depending on the length of their neck. In that case, the workaround should be the recommended way - an empty gives you complete control over the positioning.
Oh lord
That probably varies from character to character, depending on the length of their neck. In that case, the workaround should be the recommended way - an empty gives you complete control over the positioning.