Afternoon,
I have been searching for a way to turn off the cursor through the AC interface without pausing the game.
My situation:
I have an envelope that when you click on it, it opens and displays a letter. The letter is setup as a Menu. The interaction on the envelope has an ActionList which executes the following:
- Removes the Envelope Objects
- Removes the Envelope HotSpot
- Plays a one-shot sound
- Turns on the Letter Menu
- Waits to see if the user turns off the Letter (menu) with InteractionA (XBox)
- Opens Inventory Menu
The issue I am having is that if I Pause the Game then the cursor goes away (which I want) but the ActionList does not continue. If I Run in Background, then the cursor stays and I do not want it to display.
Without code, I wanted to see if I hide the cursor. Is the only way to do this, create a custom action that calls a script which changes the texture on the cursor (maybe transparent)?
Comments
Pausing the game should be OK though. How are you checking for input? Checking continuously for an input should be done with Active inputs - see section 2.14 of the Manual.