Hi,
I have an NPC that has a talk animation for when he is angry, titled Talk_R, but I want to replace this once the in game narrative plays out that the NPC is not angry anymore, and want his talk animation to be replaced with a different Talk_R animation for when he is happy.
I am not sure how to replace the Talk animation in game. As you can only have one talk animation for Talk?
Thanks
Comments
If so, you'll want to name your angry talk animation "TalkAngry_R", so that it follows the same syntax. You don't use Object: Animate to animate anything simultaneously - as I said, you use Character: Animate and the Set standard method. You can use that to change your NPC's Talk animation to TalkAngry, and then use another such Action to change it back to Talk afterwards.