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Hotspots are affecting my PhysicsManager

Im trying to make some objects "not" collide with each-other by adding them to separate layers and unchecking them in Unitys PhysicsManager. My problem is that when a Hotspot is added to the colliding objects, the objects do collide again. Is there something to do here? 

Comments

  • You should keep Hotspots on their own GameObjects, as they require their own trigger Colliders.  Just attach them as child objects if you want them to move with other GameObjects.
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