I bought AC at the end of last year, I'm just now trying to sit down and see if I can figure it out. I watched the 'Creating a 2D game Tutorial' video before purchasing, it seemed understandable enough to someone like me,an illustrator who hasn't worked with any game software more complicated than RPG Maker. I understand the video is out of date, but even so, I'm having problems as soon as we begin working with Navmesh2D. The initial NavMesh works fine, it's only the 'TreeHole' that the sprite is ignoring. Running the game does not add the hole to the mesh as the video instructs. The background images also appear much smaller than the actual game 'area' though I can't imagine the Navmesh is affected by this. I'm on the newest Unity and AC. Image if it helps:
http://imgur.com/a/D2nh5
Comments
Where the 2D video tutorial is outdated, annotations have been added - however the process of adding the NavMesh and holes within it is still the same.
What does your TreeHole gameobject look like, and what does the NavMesh look like while the game is running? Also, since Unity is full of betas and patch releases, please state the exact version number you're using, as well as the platform.
We will also need more detail about the background images appearing smaller - though you're correct that this is separate to the NavMesh.
*For some reason I'm getting random '%' characters inserted in the actual links but not the text itself, I've edited to fix that. No idea what that's about.
It should be that when the game runs, selecting the NavMesh causes the shape of the TreeHole to be visible in the scene view as well - even if you disable the TreeHole object.
We also haven't seen the Player ignoring the hole, which is the problem you're reporting. Be aware that setting up the correct display orders of the sprites is a separate step to adding the NavMesh hole - and that's covered next in the tutorial.