Hi, I changed Cursor rendering to hardware, but now when I click on some item in the inventory, cursor will change to "broken graphics" (like that, but 16x16:
https://goo.gl/UkGScc). Same error message will show when I change base AC pointer cursor to my own cursor (I tried PNG, GIF, transparent/no transparent).
It works well with default AC cursors only.
Error message: Invalid texture used for cursor - check importer settings
UnityEngine.Cursor:SetCursor(Texture2D, Vector2, CursorMode)
AC.PlayerCursor:DrawIcon(Vector2, CursorIconBase, Boolean, Boolean) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:701)
AC.PlayerCursor:DrawIcon(CursorIconBase, Boolean, Boolean) (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:718)
AC.PlayerCursor:DrawMainCursor() (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:440)
AC.PlayerCursor:DrawCursor() (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:338)
AC.PlayerCursor:UpdateCursor() (at Assets/AdventureCreator/Scripts/Controls/PlayerCursor.cs:157)
AC.StateHandler:Update() (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:283)
Does anybody know how to fix this?
Thanks,
Jakub
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