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Updating Unity & AC

I am planning on updating Unity to 5.4.1, and also Adventure Creator to the latest version. Which is the safest option:

Update Adventure Creator first, then Unity.

Or...

Update Unity then Adventure Creator.?

Comments

  • I would recommend updating AC first.  If your current AC version wasn't made for 5.4.1, you may get errors - but the current version of AC is compatible with all versions of Unity.
  • Well the update went fairly smoothly, though I cannot finish my game anytime soon (not that it's anywhere near) as I have apparently exceeded the shader keyword limit. Nothing to do with AC of course, it's just that I did not get this error in 5.3 - is it a newly added message to 5.4? Looks like I need 5.5, then. :!!
  • After restarting Unity the messages now do not show, so I guess I haven't actually exceeded the limit. Perhaps it was reading them twice or something. Anyway, all's well.

    :)>-
  • edited October 2016
    Don't worry, they'll be back ...  :D

    Depending on which 3rd party shaders you're using, you'll probably want to go and set specific options on them to prevent this - especially because you might be losing some advanced functionality in certain shaders if not doing so.

    Unity will only re-compile shaders when needed (not sure about the exact logic), but if the warnings showed up and you haven't done anything to fix it, the problem is still there.

    EDIT: These being "just" warnings from the shader compiler, the code as such will work, but you might not be getting the expected results.
  • @Snebjorn: Hmm... I think there might be some stuff in Uber that I probably won't use, so I'll see if I can get rid of them.
  • I haven't tried Uber, but am a big fan of Relief Terrain Pack from the same guy, so I would expect the same type of issues I had to deal with when first integrating the shaders in my project. The documentation is very detailed, but a bit hard to follow on the first read-through.
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