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changing cameras based on position in nav mesh

hello,

at the moment I change the cameras based on the position like this
image

the leave triggers have an action that switches to the normal camera
and the big trigger switches to a close-up

is this the recommended way to make this happen?
as triggers can only be on exit or on enter this was my best guess to make this happen


a special trigger without any actions would be nice I guess
where I can assign one cutscene on a "on enter" field and one cutscene on a "on exit"

What do you think?


Comments

  • You can add an additional AC_Trigger component to a Trigger and set that to run On Exit, so that the same Trigger handles both OnExit and OnEnter duties.  The Demo scene does this - open up the Basement scene and see the SwitchNavCam GameObject.
  • Works like a charm. Thank you
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