I've been running into a problem while playtesting my game. At seemingly random times, the game will require the player to click again on the character they are speaking with after the player has chosen a dialogue option to continue the conversation. Like I said it seems to be random, it happens to different random characters and fixes itself randomly as well. Some playthroughs it doesn't happen, some playthroughs it stays for the entire scene.
I checked if there were any active ActionLists running while this happened, but nothing is unknowingly running in the background.
Any ideas on what might cause this?
Comments
Duplicate the ActionList and remove any unnecessary Actions that don't involve re-routing the flow other than one Dialogue: Play speech Action to give you feedback on which option is playing. If you can then keep the ActionList Editor window open when testing, you'll be able to see the flow of Actions by their changing colour - it may help us to determine at what point things are becoming undone.