Hello,
I am considering buying the Invector Combat Melee controller from the asset store but I don't know if this integrates with AC or not. I was also looking at Opsive's Third Person Controller, which is alleged to integrate, but an earlier topic on this forum suggested otherwise. Has this changed, or does anyone have any experiences using either with AC? I'm wanting to set up a melee system and still use the features of AC cutscenes control, save states and UI systems, so would I have to give those up?
Comments
I don't need a health system or behavior for enemies; just a really good way to move my player. I feel like melee controllers all seem like an afterthought. I think I saw AC supported another one called Motion Control but now I'm not sure.
If I were to get Opsive's controller, does anyone have any links to a good tutorial or example for use with AC, other than the one he gives on his site?
EDIT: is it extraordinarily easier to use Ufps with AC instead or third person controller? I Really don't want to go first person that much, especially with melee, but I really want nice controls. If Ufps is that much more supported, I would like to know. I'm fine with a separate model for cutscenes.
However, even in the case of UFPS, the included script is intended as a sample script that can be tweaked or completely rewritten to suit the users needs. The fact is, there is never going to be a "one size fits all" approach for bringing two complex assets together - there'll always be something (sometimes small, sometimes large) that needs changing specifically for your own game.
Therefore the approach is to provide a sample "starter" script that can be used as a basis for something more tailored for your own needs - or even just used as an example if you want to apply the same principles for integrating with another asset.
I am using Opsive's TPC with Adventure Creator and it definitely works, with a Bridge script between the two (provided by Opsive) that allows AC to take over during cutscenes etc.
They also now have adjustable camera states - for example changing the zoom amount when aiming different weapons. Opsive also always update their integration whenever Adventure Creator is updated (should it be required).In addition, I spoke to Tony at Pixel Crushers and if you use Dialogue System, the player's health & inventory can be saved, as DS variables are synced with AC's (Adventure Creator is still the "base" of the project).
Just thought I'd weigh in with a little info, since I'm also making a 3rd person game with combat elements, and the controller is obviously very important.