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Root Motion Turning

Hi there,

I've made a custom action that changes the Root Motion Turning value in AC so that during cutscene anims I can have the character entirely controlled by root motion and then when going back to gameplay have AC deal with it.

The issue is that once I turn it back from 1 to 0 after a cutscene the characters root position rotates back to its original rotation before the cutscene. 

Anybody have any experience with this? 

Comments

  • Try copying the character's rotation before the change from 1 to 0, and re-applying it back onto the character afterwards.  You may need to call the SetRotation function as well.
  • That's done it, cheers. 

    I tried to just copy the rotation and re-apply it using just transform.rotation but for some reason that didn't work so I had to take the transform.rotation and put it into SetRotation. 
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