Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2482.
Total: 4.660250 ms (FindLiveObjects: 0.188916 ms CreateObjectMapping: 0.081875 ms MarkObjects: 4.376333 ms DeleteObjects: 0.012166 ms)
2016-09-13 22:52:09.079 milkmaid[5731:4072576] Received memory warning.
WARNING -> applicationDidReceiveMemoryWarning()
-> applicationWillResignActive()
-> applicationDidBecomeActive()
It appears that not enough assets are unloaded. Is this an AC or Unity thing? What can I do to prevent this from happening? My game is fairly large (70-ish scenes), but not very complex and use 2D graphics and sprite sheets. Any help or hints very much appreciated, as I'm not sure how to amend this.
I'm on AC 1.52a/Unity 5.3.5f1 personal/xcode 7.3.1.
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Comments
There's not really enough here to go on so far as learning the source of
this goes. Is there a way for it to output more detail, specifically
which objects are loaded?
A few random questions: