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Possible bug: Camera shake not visible after saving

I have an action-filled scene in my game where the camera shakes continuously. When I save the game and resume, the camera has stopped shaking. If I reload the save game, the onStart cutscene kicks in and shakes the camera again. It seems there is a problem only when saving and then resuming. I'm on 1.52a.

Comments

  • edited September 2016
    Not a bug - but the shaking of the camera is purposefully not saved, as it's assumed that the shaking isn't continuous.

    If you want the shake to resume, you can place another Camera: Shake Action in your OnLoad Cutscene - this'll run whenever the scene is opened due to loading a save game, as opposed to OnStart which is run whenver the scene is opened due to normal gameplay.
  • Yes, this is how I do it, onLoad re-enables the camera shake. That works as designed. But the camera shake is disabled when you save a game and resume the current scene. 

    When you just press pause and resume the camera shake is working properly, so it means that the save action somehow turns off camera shake. I'll see if I can work around it somehow, maybe by having a looping camera shake action.
  • Maybe you should try ticking the option to always reload the scene when loading a save game. It could be that it's not running all the stuff again because the scene is already loaded.
  • The save system does cease the camera shake - for the same reason I stated above.  I will see if the data can be saved, which would also prevent the need to cease it, but there's no guarantee.

    In the meantime, you can define an ActionList that runs after the game is saved, which shakes the camera if you're in the appropriate scene.
  • Thanks, I ended up doing a short, looping action instead that continuously shakes the camera every couple of seconds, that seems to work ok.
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