I have an action-filled scene in my game where the camera shakes continuously. When I save the game and resume, the camera has stopped shaking. If I reload the save game, the onStart cutscene kicks in and shakes the camera again. It seems there is a problem only when saving and then resuming. I'm on 1.52a.
Comments
If you want the shake to resume, you can place another Camera: Shake Action in your OnLoad Cutscene - this'll run whenever the scene is opened due to loading a save game, as opposed to OnStart which is run whenver the scene is opened due to normal gameplay.
In the meantime, you can define an ActionList that runs after the game is saved, which shakes the camera if you're in the appropriate scene.