If I'm using First Person and terrains where the player can move fairly freely using WASD--do I need a NavMesh?
And one other question so as not to make too many posts----if I have a title scene where I've set up the Main menu to appear---a main menu scene----how do I load the first level from there?
And if I can squeeze in one more question -- using a first person player I have no animations---does it matter if I check Legacy or Mechanim for animations? They'll all be blank. I have checked Legacy with blank animations and my capsule moves around fine---
Thanks for any help.
Comments
A NavMesh is not necessary unless you want AC to handle pathfinding - this could be when the Player moves during a Cutscene, or an NPC navigates to a point. Pathfinding can be avoided, however, if you use Paths to make pre-determined paths for characters to walk when not under the player's direct control.
To load a scene, you use the Scene: Switch Action, which can be placed in any scene-based ActionList (Cutscene, Interaction etc), or an ActionList Asset. The latter can be triggered when an AC Menu Button is clicked on.
Your "New game" Button in the Menu Manager has an ActionList to run field, where you can define an ActionList asset that runs when clicked - place your Scene: Switch Action there.
If you have no animation, Legacy and Mecanim are both fine so long as the options within them are blank. Essentially, if it works, it works!