Hello there,
I'm trying to follow the main 3D tutorial available on Youtube, but I'm stuck on the Hotspot implementation: I can't manage to make the Interactions Menu appears. Apparently the Cursors weren't set at all by the wizard so I had to set them but something might be wrong. Here are my setup:
My Hotspot
My Cursors settings:
My MenuManager, apparently there is no Event System, I don't know if it's normal or not:
And the result: the hotspot highlight and icon appears but not the menu when I click on it:
Thanks a lot for your help guys!
Comments
If you had to assign the cursors manually, did you choose to use the Default AC / Default Unity UI when creating your Managers in the New Game Wizard? If you opted to start with a blank Menu system, then you'll have to make them from scratch, or copy them from the Demo_MenuManager asset file.
The Menu Manager you posted is the asset Inspector, so I can't tell if the Menus are loaded in or not. The empty EventSystem field is fine - that's just for overriding the default that AC will create.
If you load up the Menu Manager tab in the main Game Window, and assign the Demo_MenuManager asset file at the top, you should see all the default Menus your game should have (again, if you chose to use it via the New Game Wizard). If they appear, but not in your own Test_MenuManager asset, you can copy them from one to the other one at a time in the Game Window, or use the New Game Wizard again to make use of the default Menu system.
I will be issuing a fix for this presently. In the meantime, you should be able to avoid these issues by using the New Game Wizard to build a new Menu system based on "Default AC", which appears on page 4 of the Wizard.