So, I noticed when the game is paused the timescale is set to 0 and I already know that chris said to me is a unity issue. Today I posted on the unity forum and a member of unity technologies answered to me like this.
Sounds right to me. If time isn't advancing everything is frozen,
right? If you want music to continue to play whilst the graphics are
frozen, maybe leave time advancing, but stop animating the objects.
So any idea how can I play a background sound while the game is paused? I really don't know...or maybe chris ur script is working but I don't have a clue on how it is supposed to work...
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