First upon, I am very new in the animation. I am not from animation field but I am having very huge interest in game development and I want to develop game for android platform. I am using UNITY for that. So here is the thing, I am having one fully rigged humanoid character and also I have downloaded some animation clips (i.e. idle,walk, run) from some site(for humanoid). My game scenario is 2.5D i guess, which is, there is one platform on which my character is suppose to be move either in forward or backward direction(i.e. either in +ve x-direction or -ve x-direction) and should not move in rest of the directions. Now my problems are as follow;
1) My character is not moving in any direction after pressing any key of either keyboard or mouse. What I want is, by pressing "forward arrow" key my character should move forward(i.e. +ve x-direction) and by pressing "backward direction" key it should move backward(i.e -ve x-direction).
2) I am trying to assign animation clips to my character but that is also not working. Dont know whats going wrong.
I have followed tutorials which is given on Adventure Creator site to assign animation and character moment but no luck. I have already gone through all the stuff i.e. tutorials,videos and every other stuff present on Adventure creator site. But there isnt any clear explanation for the game which I wanna develop. So Is it possible even to make game like what I want with the help of Adventure Creator because I really dont want to go for scripting. Please help me to resolve my issues.
Comments
Please post some screenshots of your current setup: your Player prefab, Settings Manager, Scene Manager, and some shots of your scene, and we'll then be better able to help.
Do you have Horizontal / Vertical axes defined in your Input Manager (found in Edit -> Project settings -> Input)?
A good way to test for keys being set-up properly would be to load up the 3D demo. From the top toolbar, choose Adventure Creator -> Getting started -> Load 3D Demo managers, and within the Settings Manager, change the input / movement styles to your desired setup. Then test the demo to see if Tin Pot, the demo character, responds. The 3D demo is designed to be flexible enough to test different control schemes in this way.
Once you have movement working, you can constrain it to just left/right movement by calling the Player: Constrain Action when your scene begins. Create a new Cutscene and assign it as your Scene Manager's "Cutscene on start" field, then within that Cutscene create a Player: Constrain Action, restricted movement in the up and down directions.
Incidentally, I recommend updating AC to it's latest version - bugfixes and improvements mean you should always keep your copy up-to-date.