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Auto-Scrolling Dialogue?

Finally have everything set up and functioning (except that Speech manager I've never got to work) really happy so far with this forum and your quick responses.

I've been studying other games made with Adventure Creator and I've noticed that when their characters speak, instead of each line dissapearing it scrolls up making the bounding box bigger also to show more dialouge. I have a lot of bulky dialouge and like the idea of the player not getting it all at once and/or having the pervious lines still on screen for reference as they read ahead.

Is this auto-scrolling feature possible withing Adventure Creator or will it require a wee bit of coding?

Comments

  • Auto-scrolling is an option available at the top of the Speech Manager, and is used by the 3D Demo game.  From there you can also adjust the scroll speed.

    If you want the scrolling to stop at certain points, you can use the [wait:X] token within your speech text - where "X" is the duration of the wait in seconds.  See Section 10.4 of the Manual for more.

    If you'd like to go further, you can use custom scripting to trigger events when speech is played - see this tutorial.  With the OnStartSpeech event, you can add extra functionality when speech plays - or even override AC's display of it entirely.
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