Just wondering if anyone else has had a problem getting the UFPS character to jump in AC?
I'm using the UFPS Camera&Controller prefab. It jumps just fine in a clean project, but once I import AC, set up the environment and adapt the UFPS character as per the integration instructions, everything works, but the jump function. All I get is an AC warning in the console saying the player can't jump because it has no rigidbody (UFPS character has a character controller).
Seems to me that AC has taken control of the Jump Axis at the exclusion of UFPS. I've tried un-setting the Jump axis, but UFPS needs it for its Jump functionality.
Have you had a similar experience?
Comments
So long as you've set the Movement Method to Ultimate FPS, it should work just fine. The Jump axis won't conflict - you may get warning messages but you can safely ignore them.
I can't get my AC/UFPS character to jump or crouch or run, and this is frustrating!
Check out my second comment in this thread to see the steps I did to get it working. It did gave me camera jitter issues tho, but thanks to Chris, I solved them in the same thread