Hi,
I'm using AC for developing an unconventional project: an interactive book app for iOS. Basically, I have a 2D project in which the user should be able to move the camera freely in X/Y axis by touching and dragging. There is no actual "player."
What I couldn't figure out exactly is what sort of settings to use for this purpose (Movement Method, Touch Screen Settings, and camera implementation). What would be the best combination of settings?
I tried a few things, including setting up a player prefab, attaching a first-person camera to it, trying different movements methods such as Drag or First-person, and so forth. None of them were ideal for my purpose so far. The dragging of the camera doesn't response properly with the settings I tried.
Thanks for the help!
Comments
If your Camera perspective is Unity 2D, you'll have the option to create a GameCamera 2D Drag in your Scene Manager's list of prefabs. That should allow you to drag by clicking/dragging around the scene.
To make your desired GameCamera the active one when the scene begins, drag it into the "Default camera" field in the Scene Manager.