Just because you mentioned in your last release that the 3D tutorial has been revamped
including the latest techniques I made a new project and started from scratch with that tutorial.
There seems to be an important omission about the Hotspots and I realized it because when I was going
to test the first one: LiftDoors I couldn't see anything, no cursors no interaction and it's because the
Hotspot detection by vicinity that you explained very nicely in one of your answers to my forum question
is missing from the tutorial and yet in the initialization of the tut you specifically use this type of Hotspot detection.
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OK, but I am continuing with your tut and I would like to adopt the UI templates specifically for the better looking Cursor and perhaps even the Pause/Continue but my Managers contain many specially created items which I don't want to lose when I plant the Walking Dead Managers instead.
What would be the procedure to insert the features in the Walking Dead into my own Managers?
I continue to work with your 3D tut and I get an error that I never experienced when I try to run it with the 'Maximize on Play" button and it stops with this message :
Invalid editor window UnityEditor.FallbackEditorWindow
UnityEditor.EditorApplicationLayout:FinalizePlaymodeLayout()
In all my projects I never had this error message