Not sure how to word this one, kinda abstract, heh!
Is it possible to save extra script information into the project? In much the same fashion the Music Manager saves it's tracks to the Music Engine in the Settings Manager, am I able to create my own data to store in the project?
Say I wanted to make a group of data in a script (not variables), and wanted to keep track of it internally? Kinda like creating another Settings option set or something?
Kind of like creating my own engine for the state handler or things...
Thanks!
Comments
If at runtime, there is a tutorial for saving global data here. If while editing, you should just create a new asset file type and store your data in a new asset. AC's Managers are all ScriptableObjects - have a look on the Unity forums for info about how to convert ScriptableObjects into prefabs/assets. Once you have an asset file that stores your data, you can reference it through your own scripts.