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Animating Emissive Values

Is it possible to use AC to alter emission values on materials? For example turning on a light; we can turn on the actual light with Adventure Creator, but I also want to simultaneously increase the emission texture value on the lightbulb's material (or turn it back to zero when the light is turned off).

Comments

  • As it's not specifically adventure-related, a custom Action or script would be required.  Public functions in a script can be called by using the Object: Call event or Object: Send message Actions; alternatively a tutorial on custom Actions can be found here.
  • Ok, thanks Chris.
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