I'm having an issue with my game that menu buttons are hit/activated the moment they are clicked or touched, not when the mousebutton is released or the finger is released. (My game is touch controlled, iOS version). This causes the pause menu to show whenever you load a saved game, it seems the game saves before the pause menu has a chance to disappear. It also makes saving over the wrong game a possibility, as you have no chance to move your finger as soon as you tap the save game button.
I'll see if I can create a video of how it appears, and maybe anyone has some advice for how to fix this.
Comments
Which version of AC are you using, and are you relying on Unity UI Menus or AC ones?