I have created a container in the Logic / Containers folder.
I have also create a new menu in the menu manager that I want to use specifically for the above container.
I have a hot spot that when you go to it the action is container open.
Is there a way to tie them together?
I am going to have several locations where I want to open containers and have custom menu UI for each.
Comments
A Container can be opened by using the Container: Open Action in your Hotspot's Interaction list. The behaviour of moving items between your own Inventory and the Container is already provided in the default "Container" Menu - I would recommend getting your functionality correct before concerning with appearance. If you want to enable drag-drop inventory, you can do so within the Settings Manager.
Keep your Source set to Adventure Creator while building the functionality - it's best for prototyping, though you'll likely want to move onto Unity UI Prefab when you're ready to fine-tune it's appearance.
Linking a Unity UI to an AC Menu involves connecting each element up in the Menu Manager (see this tutorial), which is an additional step so you should first become familiar with how the "AC standard" Menu system works.
If you have multiple Container Menus, and want to control which one opens, you have to lock all those that you don't want to appear. You can lock Menus by default in their list of properties, and lock/unlock them while your game is running by using the Menu: Change state Action.