This is the same project that my other post is about.
I just tried building for OSX. I tried x86 and Universal with the same results.
In the editor the mouse shows a round circle thing for the cursor. I can use it to click on the nav mesh and the player moves around. On Android I don't see a cursor, but when I tap the player goes to the spot.
On the OSX build the mouse doesn't show a cursor anywhere. When I click nothing happens.
Is there something special I have to do for OSX?
Comments
Have you changed your Cursor rendering setting in the Cursor Manager from its default value of Software? Try swapping the Manager out with its Demo game counterpart, Demo_CursorManager, and re-build - as I'm able to see this Cursor display just fine on my end.
You could also try relying on Hardware mode for your Cursor rendering, and checking that your cursor's graphic (as also defined in the Cursor Manager) is imported as a Cursor in it's Inspector.
At the bottom of your Settings Manager, check List active ActionLists in Game window?. That will let you know the game's current state at all times in the top-left corner. What does it say when the problem occurs?
Load up all the Demo's Managers (Adventure Creator -> Getting started -> Load 3D Demo Managers) and build/run the demo scene, Basement. Does everything work correctly there? If not, it may be that you need to re-download and import AC again.
AC.KickStarter.settingsManager.inputMethod = InputMethod.MouseAndKeyboard;