Hi. I wasn't sure whether this should go into Adventure Talk or Technical Q&A, as it feels borderline...
For people who are using 'paper doll' style animations, such as with puppet2d or smoothmoves, I am curious as to how people are dealing with the concept of walking into the background. You may have beautiful animations for the character walking left or right, but how did you decide to deal with the character moving into the background or foreground, when I don't think the same bone rigging would work well, or did you entirely avoid having the character do that?
Or did you create different riggings and sprites to handle the non left/right directions? I know I could just move the character into the background and keep the left/right walk while doing it, but it seems like it'd be a bit awkward-looking.
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