Aspect ratio/screen resolution problem
Hello there dear people!
I am scratching my head some weeks now about this subject. I have 3 cameras in my scene. 2 cameras (the Main Camera of AC and the LookAtCamera) seem to work well and project everything I want to and they also resize correctly with the resolution of the screen (4:3, 3:2, 16:10, 16:9). The native full screen resolution of my game is set to 16:9 with an aspect ration of 1.77777. But when it comes to the camera with my shadows (a non-AC camera), this camera only functions correctly in the 16:9 ratio. When I change the resolution of the screen the shadow camera stays in the same resolution, thus in 16:9. So my question is: why does this happen? Is it normal for a camera that is set to Depth with Clear Flags, that the native resolution is not changable anymore? I hope someone can point me in the right direction. I thank you very much!! (I know that this is actually a Unity question so sorry in advance, but the Unity members don't seem to give me any answer now since sometime so that is also why)
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