Would it be possible to have an action for changing an object's layer? I have a hinge-based door in my level, that is meant to be locked (really just blocked by a collider, which is moved when the player uses the key), but the player can also hold weapons and items. The problem is that the item being held can (and will) smack the door open, or even worse, beyond it's joint limits, glitching around like no tomorrow. To get around it I'd like to be able to have the door initially on the ignore raycast layer, then use an object: change layer action to bring it back onto the default layer when it is unlocked.
Basically that's my request, a new action: Object: Change layer.
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