Hello, I tell you my problem in detail and then leave a video where you see all that I have and what could possibly be causing the problem.
Until today I had that same scene but using a very old version of AC. That old version of AC made the PLAYER to move forward is tipped to the side (same when moving backward). This problem was not the 3D model I'm using nor of the scene itself, as it had already used before that version of AC in other projects and in them was exactly the same.
Already tired of looking for a solution to the problem, I decided to upgrade to the new version of AC, but it happens that this new version, the character does not move in any direction, nor run other animations other than IDLE. While with the old version of AC models they moved in a lopsided, but this simply is not moving. I nose if will cause that update the project with the new version of AC, but I can assure you that I had not changed any of the script of the old version of AC (much less modern), so it should not any problems have occurred to all scripts have overwritten the old version of AC.
As I said, here is a video showing the INPUT, all containing the character (which is 99% the same set as in the tutorial videos of AC 3D), among other things, and obviously a sample by pressing PLAY Unity , what happens while playing (every time I'm pressing the movement keys that come by default in AC).
PS: The warnings on console have no relationship, because I also appeared in the previous version of AC, and did not prevent the character not displace or reproduce other animations.
Well here I leave the video, I hope you can help me please.
Greetings.
Comments
If you still have a problem, it is not clear if this is due to the player prefab, or to your scene. Try these two things:
1) Place the Demo game's Player, TinPot (in /Assets/AdventureCreator/Demo/Resources) into the scene to replace yours, and see if he works correctly
2) Run the Demo game's scene, Basement, with your own player prefab, and see if he works correctly in there.
What was the result of the second test I suggested - to use your own player prefab in the demo scene?
I would recommend removing non-AC components from your prefab while testing. Once you have got the prefab moving, then you can begin to add the other components back on - this way, we can be sure the other components are not conflicting and causing the issue.
Try using the Demo game's Settings Manager when running your scene. If it doesn't work, it'll be a problem with your scene - most likely the NavMesh. Check that it's aligned to face upward, and that it's placed on the NavMesh layer.
Hola, como dije arriba, yo tuve algunos problemas con el
movimiento del personaje cuando primero empecé a usar AC. Lo primero que te
sugiero, es que si usas la navegación de unity. Es que te asegures de haber
horneado el Navmesh y que en el Scene manager hallas seleccionado Unity
navigation como el tipo de navegación para la escena. Luego asegúrate de tener seleccionado el
tipo correcto de control en el settings manager, como dijo ChrisIceBox, para
usar las teclas correctamente tienes que usar el tipo de control "Direct
control". También te recomiendo tomar Screenshots de tu settings, cuando están
en video uno se ve forzado a cazar un buen frame y poner pausa para tratar de
ver bien... además no enseñaste casi nada de los settings en el prefab del
personaje...
También, solo por si acaso, deberías de rehacer el prefab del
personaje usando el nuevo wizard que trae AC. Puede ser que algo en el viejo
prefab ya no funcione correctamente. Otra cosa, también debes de asegurarte si
tus animaciones usan root motion o no, luego debes cambiar el setting en el
player prefab. Si tus animaciones no usan root motion y tú le has dicho que si
lo usa, entonces el personaje tampoco avanzara.