You can have as many directions as you like if you use Sprites Unity Complex as your animation engine, as you can set a Mecanim parameter to be the angle at which your character faces. You can read more about this option in Section 3.9 of the Manual.
If a translation is named "Arabic", then text will be displayed right-to-left. AC relies on Unity's GUI / UI systems to display fonts, so whether or not AC can support it will be down to Unity.
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If a translation is named "Arabic", then text will be displayed right-to-left. AC relies on Unity's GUI / UI systems to display fonts, so whether or not AC can support it will be down to Unity.
And 'turn before walking' is will be handle by 12 direction too?