- Unity 5.3.4f1
- AC 1.51f
No matter what I seem to try, I can't get it to play a 720p mp4 movie on a texture, or if I select 'Full Screen' instead.
Also, the 'Wait Until Finished' box doesn't seem to work either for me.
Here's my setup - basically, a custscene is ran when the player clicks on a hotspot that should play the movie:
It's a 2D project and when the hotspot is clicked it calls for the camera to switch to a cube which has the material defined in the custscene on it. That part works fine, it's just the actual playing of the movie that doesn't seem to want to work.
I've tried adding and Engine:Pause function after the play movie instruction and this does as it should but it's just black as there is no movie playing.
I've tried it with the mp4 file in the Resources folder, the SharedAssets and StreamingAssets folder to no avail
Any suggestions?
Comments
Playing videos on Android should be OK - but the interface of the Action changes when you switch to that platform as it requires a different workflow.
When you opt to play the movie's sound, it'll use the volume of whatever your Sound object's Sound type is set to - so if it's SFX, you'll need to make sure your SFX volume is audible.