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Avoid rotation on Camera shake (2D)?

I'm using a few camera shake effects around my old school pixel art adventure game.

However, the camera shake action also adds rotation to the shake when applied to GameCamera2D's. Is there a way to prevent rotation and only shake the camera in the X and Y axis? Rotating pixel art doesn't look too cool.

Comments

  • Too complicated to hack.  I'll have to look into adding that as an option.
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