Im making a 3D point and click game and I have this problem that when I hit a button in the corner of my screen, the character runs towards the corner of the screen. Is there a way around this?
This may be late, and I use direct control, so it may not apply, but did you try changing the UIs layer? You could also resort to using the Pause game option in the menu, which is what I've been doing with my prompts... Anyways, hope you get it (or got it) working!
What's the game state when this happens? also, in the very bottom of the settings manager you will have an option to display the currently running action lists. These two things might help you find out whats going on.
If it displays "paused" then maybe the menu or some other running actionlist is pausing the game. Conversations and other stuff can also "block gameplay", so check the game state first.
As the name suggests, a Menu won't be clickable if the "Ignore cursor clicks?" option is checked. When you say the player can't move, do you mean gameplay itself is paused, or the player won't move when you click specifically over a UI?
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