Is it possible to make the player move like a Point and Click game, but always follow along the same path that was designed (in both ways) ?
I need to freely click anywhere on the floor to move. But player should walk closer to that point, and walking along a path. I have to avoid player stoping or colliding, this happened to me with a thin navMesh with the shape of the path I need. That is why, I would like to make it follow a strict path.
Comments
Know that you can always incorporate your own movement system if you prefer - including Unity's NavMeshAgent script - just add AC's NavMeshAgentIntegration component to your player, and he'll then rely on NavMeshAgent for movement instead.