Hello all,
So the context is that I'm working to polish up my scene transitions, but despite what I try, the player visible returns to idle before the screen transitions. The solution I have come to is based off some advice in
http://www.adventurecreator.org/forum/discussion/4331/hotspot-with-marker, attempting to path partially towards the portal, use a move to point to continue the walking, and transition some time after. What I observe is a stop-start when the character begins the Move to point action.
TL;DR, an easy test case:
- Change your Hotspot's Player Action to Walk To, and then check Set minimum distance and set the proximity to 1.
- At the start of your Hotspot's Interaction, place a Character: Move to point Action that takes the character the rest of the way to the Marker.
Observe that the character will stop (when they reach proximity), and then start again. What I'm looking to do is iron out this stop-start.
Thanks everyone.
Comments
Have you tried setting the Player action to Walk To Marker instead? That would allow the Player to move to the Marker directly.
Try this out for yourself with the 2D Demo Manager's loaded, and amend the Tyre swing Hotspot in the manner you've suggested (making the player move to the ExitLeftMarker). I'm finding there is no idle issue when doing this with the 2D Demo's Player, Brain - is that true for you as well? It may be that it's down to the various settings in the Player component that's causing a difference.