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Tools required for defining and testing game dialog and events

Hi All,

I'm trying to find adventure game creation tools available that perform the following:

- Aid in visually creating and defining a story (linear or more complex, non-linear ) by stringing together dialog (maybe a graph-like structure?)
- Allow events to be represented somehow along with the dialog
- Help convey/define the story in a way that allows the game designer/story teller convey the story/game logic to the programmer
- And, most importantly, expose problems/bugs in the story.  eg. what if character A speaks to character B when she doesn't have a spoon - but this scenario is rare and hasn't been dealt with (has been missed) in the game.   

Any help/advice would be appreciated.

Cheers!

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