Hi,
we are using a custom script to import dialogs and conversations from twine. To integrate specific actions (like cutscenes or inventory handling) we use action lists defined in a unity scene. The importer creates a ActionRunActionList to call those "external" action lists.
We noticed that the class ActionRunActionList automatically sets its endAction to ResultAction.Stop when its run (see the Upgrade-Method). For us this is a problem since we need a possibility to call action lists and do other things afterwards.
I just commented the line (64) out and have not seen any problem this far.
Is there a specific reason for this Action to always stop afterwards?
Will we get any problems later on?
Thanks in advance,
momsen
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