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[BUG] Interaction menu over hotspot

edited April 2016 in Engine development
Hello.

Adventure creator version: 1.51d
Unity version: 5.3.3f1

In my game, a hero moves only left-right and is directly controlled via gamepade. A camera follows a hero. When a hero is near to a hotspot, an interaction menu fades in automatically over hotspot -- it works right (interaction menu fades in and a position is exactly over hotspot even if camera or a hero moves during fading in). But when an interaction menu fades out (when hero walks away from a hotspot) there is a problem that during fading out a position of interaction menu is not over a hotspot, but it follows probably a camera (or maybe a pinter, which is invisible and locked to the centre in my case). The same problem during fading out is with hotspots' labels which do not stay at hotspot position, but start to move with a camera during fade out stage.

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Please tell me, if you could not recreate, so I would record a film demonstrating this problem.

Comments

  • A video showing the problem would definitely help.  Does this affect the Hotspot's icon too, or just the Interaction menu?
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