I have triggers near some doors that, upon the player entering them, inform the player that these doors exit from the scene (my other doors are hinge-based). I am using a Dialogue: Play Speech action that just displays "exit" text. However, I want the text to be displayed while ever the player is in the trigger, rather than relying on the Display Time in the Subtitles settings. It doesn't seem like a difficult thing to implement, but I'm not too sure of how to go about it. I'd be glad to hear any suggestions.
Comments
Maybe you can copy the menu for the speech/conversation dialogue, modify it and have it manually show upon entering the trigger.
Make sense ?
The bit I can't work out, is disabling the text again if the player leaves the trigger. Perhaps I need to set up a local variable to check if the player is in the trigger or not. If true, display text, if false don't.