I decided to have two unity gui inventory menus (left and right) in my iPad app.
I set appear type: show manual and turning them on through actionlist.
Up to this point everything works fine.
When I turn on and then exit pause menu however inventory menu is not showing after exiting pause menu. I could use the on exit action list option ofc (as shown in tutorial). But if there is lets say 15 scenes (with Left/Right inventory menu or none) there would be 15 nodes checking current scene. There is a global bool I could use wich should help to clean that a bit.
But what I was looking to ask is your opinion/advise/help :
Is there a simple method to make pause menu not to turn off others menu or return to previous state on exit = turns back on menu wich was on?
Is it a problem and/or memory consuming approach if menu is set:
appear type: during gameplay, locked off (with few inventory menus at the same time) and then unlock/lock (in desired scenes) with ActionList?
Thanks for any help. If its explained somewhere a link is a grate help too.