Hi there.
I created a conversation where the player actually needs to chose the most boring answers so that the NPC falls asleep after some of those answers.
Everything works well and I have used Action Lists to check for the current "SleepState" which is stored in a Variable.
Now, once the "SleepState" is full e. g. 100 I would like to end the conversation.
Is there a possiblity to do so directly from the ActionList?
Comments
Whenever you increase the value SleepState, follow it up with a Variable: Check Action and either loop back to the Dialogue: Start conversation Action or Stop the ActionList accordingly.